LGM Product Creation | Kornitˣ Platform

LGM Product Creation | Kornitˣ Platform

,
Kornitˣ Platform Guide Product Documentation 

Prepared by Cobi Martin



 


Welcome to the KornitX Platform

The following document has been written to aid Legends Global Merchandise (LGM) with how to create Virtual Products in the V3 KornitX Platform.


A breakdown of everything detailed on this document is below. 
  1. Blank Products Overview 
  2. Accessing Categories 
  3. Virtual Product Creation
  4. Print Area Updates
  5. Thumbnail Generation
  6. Adding Neck Labels to Tag Print areas
  7. Variants - Virtual EAN
  8. Data & Branding 
  9. Adding UPC Numbers
  10. Virtual SKU Mapping

Blank Product & Categories Overview

A 'Blank' is a Fulfiller approved base product; it features live preview product imagery, and is configured to match to a print specification for the purposes of generating 'print ready' artwork. 

The term 'Blank' stems from how the Products can be used as a template that Legends can add artwork to whilst still conforming to the Fulfillers print specification. This process creates Virtual Products that can then be ordered online and send to the fulfiller. 

Available Blank Categories

All blanks for Legends are available within the following categories, the idea is to select the blank based on the required decoration method. This is due to each blank needing certain setup requirements that are unique to the decoration type. 

Accessing Categories

Product Categories are an essential element for managing products, every single product within Product Manager is going to be found within a category. 

To help manage this control we ask that you request for categories to be created by Kornit, this means we can share access to all LGM users and everyone can access the same products as without.

Where Can I Access Categories?

To access categories, simply head to the "Settings" cog wheel in the bottom section of the system. You can then see the "Categories" option which is shown in the below screenshot.

How do I request new Categories?

To request a new category to be created and shared with all LGM users of the platform please Raise a support ticket with the following link. 

Virtual Product Creation - Single Artwork

ARTWORK is a simple Virtual Product Creation routine focussed on automation and efficiency. It allows you to select one or multiple Blank Products, and upload raster Artwork images to all of them in a single operation, meaning you can very quickly create entire Virtual Product ranges to then publish and sell online.

Info

The following settings must be applied to each virtual product print area where artwork is uploaded to ensure artwork generates and passes to the fulfiller correctly: 

Artwork 

PNG – Raster / Contain 

This creation process is best suited for creating Print on Demand Virtual Products in bulk, by applying print resolution artwork imagery to a single location eg Front of a garment.

What do I need?

  1. Access to a Blank Product in Catalog
  2. Artwork image file/s
Important Note: The Artwork files that you upload will be applied to the selected Blank Products Print Area and automatically scaled to best fit. For specific positioning / scaling, it is advised that uploaded images are sized to match the Print Size defined against the Fulfillers Blank Product - this approach ensures the Artwork fits the Product perfectly and that there is no loss in image quality from up-scaling images to fit larger products. You can get exact mm Print Area sizes from the Blank products via the Product Manager. 

How does it work?

Access Product Manager and click the '+New Product' button:
From the 'Create Product' menu select Virtual > Artwork creation process:


Now, lets take a look at the 3 steps in using the Artwork creation process:

Step 1: Select Blanks

The 'Select Blanks' step shows a pre-filtered list of any Blank Products that your user account has access to. One or more Blank Products must be selected before you can continue to the next step.
Define categories to use neon, xdi etc

Search and filter options allow specific Blank Products to be located.
  • Select Blank Products using the tick box next to each product listing. 
Please note that you can select all available blanks by clicking the "Select All" tick which will select all of the available blanks which can be found within entire categories and fulfiller blanks.
  1. Click 'Continue' to proceed to the next step.

Step 2: Select Artwork

The 'Select Artwork' step shows thumbnails of the selected Blank Products, along with Artwork upload options
  1. ADD ARTWORK - Upload print resolution image files (JPG/PNG). All images will be automatically re-scaled to fit the available Print Area and then processed for automated production. 
  1. Click to add Artwork and upload image files.
Alert
Please note, you could just set a placeholder in the initial creation and go back in and set the artwork later. This is detailed further down the document in the "Print Area Updates" Section. 
Info
Each file can be renamed during the upload process - this is automatically appended to the name of the Virtual Product that is created. This allows easier searches and avoids duplicate product names in Catalog.
Tell them to set the design name to ensure virtual name includes the design early on

Once uploaded, the routine will progress automatically to the next step.

Step 3: Product Review

The Product Review step shows preview thumbnails for every Virtual Product that will be created based on the selected Blanks and each added Artwork file.
This step has been enhanced to include new grouping options - this changes how the preview thumbnails of the Virtuals are displayed based on 2 presets; 
  1. Group By: Artwork - Sorts all Virtuals by uploaded artwork file name
  2. Group By: Blank - Sorts all Virtuals based on Blank
Idea
More Artwork can be added at this step, which will add more Virtuals Products to the review window. Any added Artwork can also be deleted to remove all associated Virtual Product thumbnails from the review window
Info
Note: The Fit Mode option changes the automated artwork scaling behaviour between 2 pre-sets;
  1. Contain (default) - Scales the image to be as large as possible within the available Print Area WITHOUT cropping the image. Typically used for DTG graphics / logos where cropping is undesirable.
  2. Cover - Scale the image to fill the available Print Area.
Each Virtual Product thumbnail offers the following options;
  1. Delete/Cancel: Removes the Virtual Product, stopping it from being created
  2. Choose Colours: Displays the list of available colours, all of which are enabled by default. Colours can be disabled/enabled interactively to target specific ones based on the uploaded Artwork file. Only selected colours will be enabled on the created Virtual Product.
  3. View: Loads the product within our default app - this is not being used by Legends. 

  1. Specify an appropriate Category location for the Virtual Products to be placed within, and then click to 'Create Virtual Products'.
The Virtual Products are then created and added to the specified Category within Product Manager. The following options are presented;
  1. Feeds: Generate a feed to publish the newly created Virtual Products
  2. Multi-Edit: Open all created Virtual Products to be edited / inspected in a sequence based operation
  3. List: Shows all newly created Virtual Products in an isolated list, allowing easy bulk actions, data exports to be conducted
  4. Exit: Close the wizard and return to Product Manager



Virtual Product Creation - Multi Artwork

If there is a need to set up additional artwork on different print areas such as the Right Sleeve, Left Sleeve or the Back

Sense check of anything mising

Advanced Product Creation Updates

The following sections details the advanced product creation updates that can be made to your products. 
As mentioned before, you can change artwork at a later date when using placeholder print areas or you need to update a different print file. 

To update a print area head to the "Print" section and select the print area that needs to be set, in this case we are using the "Front" shown in the screenshot. 
Once the print area is selected head to the Artwork section and click the following button shown to select your new artwork and update the product with the correct print file. 

Info
This can also be used when adding artwork to additional print areas as discussed such as the Right Sleeve, Left Sleeve or Back.


Thumbnail Generation

A product does require a thumbnail as this is an easy way to identify each product, once the artwork is uploaded into the print area. Once you are at this stage of the creation we recommend the following steps to set a thumbnail.

Head to the "Asset" section in the "General" menus as shown below.
The section will show you an "Asset" for the "Product Image".
With this you can either upload a thumbnail you may already have.
Our recommendation however is to click on the "eye" tool which will allow you to create a thumbnail from the created product. 
The following menu will appear and you can select the colour or view of the product. We recommend just pressing save image as the primary colour will be shown and the print is usually on the front so simply press the "Save" Button
Once saved you will receive a message stating you have "Successfully Uploaded Asset" and you can move on from thumbnail generation.
 

Adding Neck Labels to Tag Print Areas

We need to set fulfiller supplied neck labels onto the tag print areas, this ensures the fulfiller prints the correct tag for each POD product. 

To set this go to "Print Areas" and select the "Tag" area which is set on every virtual product as shown below. 
Then you select the "Tag" print area and expand the artwork area shown
Head to the "+ Artwork" button and click it the amount of times there are sizes, for the 64000 this is always 6 times.
The artwork will appear like this, you can leave the fit mode as "Raster" but you have to change the Fit Mode to "Contain" which will contain the label within the 76 by 76 mm.  
Upload the fulfillers supplied neck labels by selecting the "Add an image" button shown below for each size option. 
After uploading the images you must select the 3 dots dropdown and this will list all of the available colours. For each size and colour, you would need to only enable the Smalls per each colour. 

For example, if we have a virtual that uses a Black and Navy hoodie, you would only need to select the Navy S and Black S for the Small tag and Navy M and Black M for the Medium tag This process must be repeated for each neck tag to ensure the correct file is sent to the fulfiller when an order is placed. This is crucial to ensure the correct tag is printed. The below screenshot shows all colours selected, you can group by the "Colour" or "Size" and select all of those you expect for each tag so if you only need the "White" and "Medium" you would only select the "White M" variant. 

Once the correct sizes have been selected you just need to "Save" the tags. 
Once you have set on one virtual product, you can move onto the next virtual that requires the neck labels. 

Explain how to sense check the neck tags to ensure right tag assigned - if you notice none set or wrong size go back and updates

Data & Branding


The following parts of this document will detail the exact data and branding we expect to be added to each LGM virtual product. 

This is a key step in the creation and ensures all your products adhere to the same branding we would expect. This has been broken down into the following sections.
  1. Adding the UPC Number
  2. Brand Name
  3. Brand Requirements
  4. Virtual Retail SKU Mapping

Adding the UPC Number

Variants are set on products that have variable options which need to send unique information to the fulfillers (such as Aspect and Print Sizes). 

Within the variants of the virtual products we must have the Virtual EAN added, this ensures the correct barcode is sent to the fulfiller when sending out orders. 

To access the variants simply click into the virtual products "General" menu and select "Variants" as shown below. 
Within "Variants", you will see the below which details the fulfiller SKU, Production Attributes, Aspects (Colour) and Print Size. 
We must head to the dropdown and enable the "Virtual EAN" toggle. 
Once selected the Virtual EAN area will appear in the variant menu as shown below, here you have to set the barcode which has been provided by the fulfiller. 
Once set, simply head to the "Save" button option below. 
Once saved, you can move onto the next virtual product that requires Virtual EANs, repeating the above steps. 

Brand Name 


The Brand Name needs to be set up on your products. To do so, simply head to the E-Commerce section on the products as shown below.
Within the E-Commerce Section head to the "Brand Name" and set the brand related to the virtual, so for this example we are setting "Activision Blizzard - COD" as shown below. 
The purpose of including the "Brand Name" is so that when it comes to pulling reports, the data behind which brands are selling best is available.

Branding Requirements

To access the Branding Attribute Sets set head to the "Settings" and select "Attribute Sets". 
Once here, you will see a full directory of each created Branding Attribute Set, please take note of the unique ID as this will come in useful for the Import method of setting the Branding requirements during fulfilment.
 
The date within will be set by the fulfiller, but for some context each attribute set will appear like this when you click into the data and displays the "Details". 
Warning
Please note, this data MUST NOT be changed, all required data will be set 
The "Attributes" tab can be selected and the data will appear as the Branding Requirements such as UPC Stickers, Hang Tags or Inserts.

If you need any additional attributes contact the Kornitˣ Onboarding team. 

There are 2 methods of adding this date, either manually or via a bulk import and this is detailed below. 

Manual method

It is good to understand the manual method of setting the Branding Attribute Sets, this is ideal for setting it one at a time. To set this, simply head to the "E-Commerce" section of the virtual product as shown below. 
Once selected you can see the E-Commerce data set against the product, this is not needed for Legends as the ecommerce data is done from your sites. 
Head to the "Branding Attribute Set" on the data and selecting this will show the dropdown which collates all of the branding attribute sets which contain the UPC data required for the fulfiller to print the order. 
Once selected the data will appear like the below, which details which UPC number will be received by the fulfiller. 
Once set, select the "Save" button and move onto the next product in your sequence. 

Import Method

The import method can be achieved by running our Ecommerce Data export from the selected products or category. You then will get the export of the "product.id" which will list every unique numerical reference code of each product. 

You only have to import the "product.id and "ecommerce.branding_attribute_set_id " fields. The unique code for the branding attribute ID will then need to be set

Info
A full directory of the IDs and their respective names can be found below.
  1. 3181 - LGM Branding - POD CFP
  2. 3122 - LGM Branding - POD NASCAR
  3. 3118 - LGM Branding - IMS WWF
  4. 3117 - LGM Branding - IMS Indycar
  5. 3116 - LGM Branding - USBC
  6. 3115 - LGM Branding - PBR
  7. 3114 - LGM Branding - NHRA
  8. 3113 - LGM Branding - POD Blizzard
  9. 3111 - LGM Branding - POD Call of Duty
  10. 3110 - LGM Branding - NASCAR
Once set, you simply need to save the file as a text CSV in the UTF-8 language and quoting all text cells. Once saved, head to the Import ecommerce data button and the data will be imported and set on each product exported in the beginning.
Idea
This method is ideal for bulk updates.   

Recommend - tell them for one offs to set the manual step to set branding sets but for multiple use the import

Virtual Retail SKU Mapping

Virtual Retail SKU mapping ensures the correct retail SKU is stored against an order within the Kornitˣ Platform. We have to set the correct Legends SKU, virtual product ID and Variant IDs. 

There are 2 ways to add this data - either manually to via a bulk import. We recommend the bulk import for updating products in bulk, this means you are not taking time to manually set the data. The following sections will explain the methods and benefits to each option in more detail. 

Bulk Import for Retail SKU mapping

This SKU mapping will always be set on the "Legends Global Merchandise" sales channel, set under ID 1005535. To locate this simply head to the "Settings" cog wheel at the bottom of the page. Their will be 5 options that you see, "Companies" is the one we require for this.  
The companies will appear and we need to select the "Legends Global Merchandise" option with ID 1005535. We need to click into this. 
The company basic details will be listed, you just need to select the "Advanced" menu as shown below.
Info
All other options can be ignored as this has been set by the Kornitˣ team. 
Within the "Advanced" menu options, the "SKU Mapping" sub menu must be selected and this is where we can manually or import the correct data that we need. 
We will now detail how to gather all of the relevant information from the platform. 

How to get the "From SKU"

The "From SKU" is the Legends SKU and this will be known for each virtual, the SKU includes the design code, colour code and size code. This data will be known by the Legends team. 

How to get the "To Product ID"

The "To Product ID" must be the virtual product ID and this can be found either by clicking into each individual virtual product as shown below. This ID can also be seen in the top URL of each virtual. 
Alternatively, this can be found via running the ecommerce import that will list the IDs onto a CSV, you only need the "product.id" field of the export which will list each ID individually. We recommend using the "Ecommerce" export to gather these IDs. 
Alert
These individual lines of data would need to copied down for the amount of variants used, so if there are 6 sizes and 3 colours you would need 18 rows. 

How to get the "To Variant ID"

As for gathering the variant ID, you need to head to the virtual product, and within the "General" menu select "Variants" as shown below and the ID can be seen selected in the below screenshot. 
Alternatively, you can run the variant export to gather the variant ID in the exported CSV. These IDs can be found in column D labelled "". We recommend using the "Variants" export as this ensures no human error when setting the data. 
Now each way of gathering the data has been shown we will detail how to manual or import the data within the sales channel. 


Disclaimer - Perosnal preference. 2 options only use one , both give same result 

To use the import for this we recommend first running the export as shown below.
The export will give us a file that will include all of the exported data as shown below. 
We recommend removing the existing mapping and only keeping the top header rows for the import and the "company.company_ref_id" and "company.company_name" data which will always be "1005535" and "Legends Global Merchandise" like the below screenshot.
Alert
Please ensure that the "sku-map.id" is empty as the import will generate this unique ID for you. 
Now set the data that has been gathered including the Legends SKU, Virtual Product ID and Variant ID as shown below. 
Notes
Once set, you simply need to save the file as a text CSV in the UTF-8 language and quoting all text cells. 
Once saved, head to the "Import" button and select the saved sheet. 
Once imported the data will appear below and now the products are mapped correctly for the fulfiller. 

Manual method for Retail SKU Mapping

Taking all of the data we have sourced, to set this manually select the "+ Add SKU Mapping" and a row will be created.
You then need to press this button for each virtual and size to set. For example, if there is a virtual with 6 sizes to set we would only press that 6 times. 
Once pressed you can then set the data gathered under the "From SKU", "To Product ID" and "To Variant ID" as shown below. 
Finally hit the "Save" button and this SKU mapping will be set and orders for that virtual or virtual products will flow through to the fulfiller correctly. 

FAQs

Here is a link to our following FAQ document prepared for LGM Product Creation - Link

Still Need Help? 

You can access raise a ticket with our technical support teams using the buttons below. 


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