Advanced Product Creation Updates
The following sections details the advanced product creation updates that can be made to your products.
Print Area Updates
As mentioned before, you can change artwork at a later date when using placeholder print areas or you need to update a different print file.
To update a print area head to the "Print" section and select the print area that needs to be set, in this case we are using the "Front" shown in the screenshot.
Once the print area is selected head to the Artwork section and click the following button shown to select your new artwork and update the product with the correct print file.
This can also be used when adding artwork to additional print areas as discussed such as the Right Sleeve, Left Sleeve or Back.
Thumbnail Generation
A product does require a thumbnail as this is an easy way to identify each product, once the artwork is uploaded into the print area. Once you are at this stage of the creation we recommend the following steps to set a thumbnail.
Head to the "Asset" section in the "General" menus as shown below.
The section will show you an "Asset" for the "Product Image".
With this you can either upload a thumbnail you may already have.
Our recommendation however is to click on the "eye" tool which will allow you to create a thumbnail from the created product.
The following menu will appear and you can select the colour or view of the product. We recommend just pressing save image as the primary colour will be shown and the print is usually on the front so simply press the "Save" Button
Once saved you will receive a message stating you have "Successfully Uploaded Asset" and you can move on from thumbnail generation.
Adding Neck Labels to Tag Print Areas
We need to set fulfiller supplied neck labels onto the tag print areas, this ensures the fulfiller prints the correct tag for each POD product.
To set this go to "Print Areas" and select the "Tag" area which is set on every virtual product as shown below.
Then you select the "Tag" print area and expand the artwork area shown
Head to the "+ Artwork" button and click it the amount of times there are sizes, for the 64000 this is always 6 times.
The artwork will appear like this, you can leave the fit mode as "Raster" but you have to change the Fit Mode to "Contain" which will contain the label within the 76 by 76 mm.
Upload the fulfillers supplied neck labels by selecting the "Add an image" button shown below for each size option.
After uploading the images you must select the 3 dots dropdown and this will list all of the available colours. For each size and colour, you would need to only enable the Smalls per each colour.
For example, if we have a virtual that uses a Black and Navy hoodie, you would only need to select the Navy S and Black S for the Small tag and Navy M and Black M for the Medium tag This process must be repeated for each neck tag to ensure the correct file is sent to the fulfiller when an order is placed. This is crucial to ensure the correct tag is printed. The below screenshot shows all colours selected, you can group by the "Colour" or "Size" and select all of those you expect for each tag so if you only need the "White" and "Medium" you would only select the "White M" variant.
Once the correct sizes have been selected you just need to "Save" the tags.
Once you have set on one virtual product, you can move onto the next virtual that requires the neck labels.
Explain how to sense check the neck tags to ensure right tag assigned - if you notice none set or wrong size go back and updates
Data & Branding
The following parts of this document will detail the exact data and branding we expect to be added to each LGM virtual product.
This is a key step in the creation and ensures all your products adhere to the same branding we would expect. This has been broken down into the following sections.
- Adding the UPC Number
- Brand Name
- Brand Requirements
- Virtual Retail SKU Mapping
Adding the UPC Number
Variants are set on products that have variable options which need to send unique information to the fulfillers (such as Aspect and Print Sizes).
Within the variants of the virtual products we must have the Virtual EAN added, this ensures the correct barcode is sent to the fulfiller when sending out orders.
To access the variants simply click into the virtual products "General" menu and select "Variants" as shown below.
Within "Variants", you will see the below which details the fulfiller SKU, Production Attributes, Aspects (Colour) and Print Size.
We must head to the dropdown and enable the "Virtual EAN" toggle.
Once selected the Virtual EAN area will appear in the variant menu as shown below, here you have to set the barcode which has been provided by the fulfiller.
Once set, simply head to the "Save" button option below.
Once saved, you can move onto the next virtual product that requires Virtual EANs, repeating the above steps.
Brand Name
The Brand Name needs to be set up on your products. To do so, simply head to the E-Commerce section on the products as shown below.
Within the E-Commerce Section head to the "Brand Name" and set the brand related to the virtual, so for this example we are setting "Activision Blizzard - COD" as shown below.
The purpose of including the "Brand Name" is so that when it comes to pulling reports, the data behind which brands are selling best is available.
Branding Requirements
To access the Branding Attribute Sets set head to the "Settings" and select "Attribute Sets".
Once here, you will see a full directory of each created Branding Attribute Set, please take note of the unique ID as this will come in useful for the Import method of setting the Branding requirements during fulfilment.
The date within will be set by the fulfiller, but for some context each attribute set will appear like this when you click into the data and displays the "Details".
Please note, this data MUST NOT be changed, all required data will be set
The "Attributes" tab can be selected and the data will appear as the Branding Requirements such as UPC Stickers, Hang Tags or Inserts.
If you need any additional attributes contact the Kornitˣ Onboarding team.
There are 2 methods of adding this date, either manually or via a bulk import and this is detailed below.
Manual method
It is good to understand the manual method of setting the Branding Attribute Sets, this is ideal for setting it one at a time. To set this, simply head to the "E-Commerce" section of the virtual product as shown below.
Once selected you can see the E-Commerce data set against the product, this is not needed for Legends as the ecommerce data is done from your sites.
Head to the "Branding Attribute Set" on the data and selecting this will show the dropdown which collates all of the branding attribute sets which contain the UPC data required for the fulfiller to print the order.
Once selected the data will appear like the below, which details which UPC number will be received by the fulfiller.
Once set, select the "Save" button and move onto the next product in your sequence.
Import Method
The import method can be achieved by running our Ecommerce Data export from the selected products or category. You then will get the export of the "product.id" which will list every unique numerical reference code of each product.
You only have to import the "product.id and "ecommerce.branding_attribute_set_id " fields. The unique code for the branding attribute ID will then need to be set
A full directory of the IDs and their respective names can be found below.
3181 - LGM Branding - POD CFP
3122 - LGM Branding - POD NASCAR
3118 - LGM Branding - IMS WWF
3117 - LGM Branding - IMS Indycar
3116 - LGM Branding - USBC
3115 - LGM Branding - PBR
3114 - LGM Branding - NHRA
3113 - LGM Branding - POD Blizzard
3111 - LGM Branding - POD Call of Duty
3110 - LGM Branding - NASCAR
Once set, you simply need to save the file as a text CSV in the UTF-8 language and quoting all text cells. Once saved, head to the Import ecommerce data button and the data will be imported and set on each product exported in the beginning.
This method is ideal for bulk updates.